![]() Performs all tasks associated with the Compositing process, including 2D tracking, matte extraction, layering of elements, and colour grading on moderately difficult to very difficult shots The compositor is ultimately responsible for the aesthetic integrity and technical quality of the final image delivered to the client.Īlongside Compositing Supervisor and VFX Supervisor, evaluates creative and technical approach for assigned shots ![]() The Compositor combines live action and computer generated elements into visual effects shots that realize the vision and creative direction of the client and Visual Effects Supervisor. For our VFX studio in Barcelona and remote. We are looking for junior medium and senior digital compositors. Programming and coding experience and knowledgeĮxperience working on episodic/long form projects. Knowledge of practical lighting for photographyĮxperience in dealing and communicating with clients The ability to multitask, prioritise and problem solveĪn understanding of colour space principlesĪ working knowledge of the overall VFX pipeline Previous experience leading or mentoring a teamĮxcellent organisation, communication and interpersonal skillsĪ pro-active and collaborative work ethicĪ strong eye for detail, composition, colour and lighting Responsible for problem solving and communicating issues organisationally, logistically and technically.Īn excellent working knowledge of and production experience with NukeĮxperience in a similar position within Episodic or film VFX Responsible for fostering a team environment.Īssists the department manager with the employee review process and the scheduling of personnel on shows, providing input on skills, productivity, and career development.Īcts as a point person between Production and Compositing crews, providing timely, clear communication.Īssemble crew for production, assess individuals skills and delegate work appropriately. Take a lead role in effect design to take advantage of software capabilities. Training and mentoring of more junior artists Working with a good knowledge of colour space principles Is able to perform all tasks necessary to complete a shot including matte extraction, painting, roto, 2D motion, compositing. Responsible for all aspects of 2D compositing.Ĭomposite shots utilising Nuke software. Taking responsibility for the teams workload, time management and notes/feedback actions required by Supervisorsīalancing the creative and technical aspects of each shotĪssumes Compositing project/show responsibilities as required. Ongoing communication with Production and the team regarding schedules and deadlines Integrating 2D, 3D and live action elements to high-end visual effects tv/film standard Giving briefs and direction to the team with the aid of the VFX Supervisors in order to ensure the appropriate execution of shots. ![]() Working in collaboration with the Visual Effects Supervisor to evaluate the creative and technical approach to assigned shots. Anyway, I’ll end this text wall by saying I will hang around the forums and help in any way that I can.Location in our Barcelona studio. ![]() I love seeing this segment of the industry prosper the way it has. I’d like to thank Jason for asking me to be involved in this site. I had helping me big-time at Naughty Dog (especially when we went to the PS3 and everything had to be done on one sprite using shaders) and I have now at Firaxis (getting to work with the 2 best technical artists in the industry really spoils a guy). I never really did anything alone anyway. It’s been really cool seeing this profession take off from sitting in a programmer’s office all day hard-coding all the effects into the game to writing and designing real time VFX tools because they didn’t exist to seeing the day come on League of Legends where we could actually bring in a SECOND person to do VFX and go from doing everything myself to actually being part of a TEAM (how big is the FX team up to at Riot now, Jason?). Now that they seem to be getting off the ground I am at Firaxis because I found out I could make VFX and play Civ and get paid for it. After working on Jak & Daxter and Uncharted for Naughty Dog I went to some small startup called Riot to work on this League of Legends thing they had going. I’ve been working in the Video Game industry since 1989 but doing VFX since 1999 when I did them for Tachyon: The Rift. I’m the Atari boy who sadly yells at Nintendo boys to get off his lawn. Hi to those that know me and to those who don’t know me.
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